My campaign is located in Judges’ Guild’s Wilderlands of High Fantasy campaign setting. The campaign centers around the village of Clovers Point located south of the City State of the Invincible Overlord. Clovers Point is inhabited by folks with origins throughout the known world. The town folk seek simple goals from peace and quiet to profitable businesses. All are united in their determination to carve out a life in Clovers Point and are willing to achieve those goals no matter the cost. While most, if not all, of the Townsfolk will be NPCs, it will be the groups interaction with them that will make the difference between not only the town’s survival but that of each player character.
The PCs will be the local “Heroes”. Each ‘escaped’ from the City State and found refuge at a small keep just north of Clovers Point. They are the ones always stepping up to save the village from the many foes that a small, remote village would encounter. At the same time, they try to minimize their efforts so as not to draw the attention of the authorities in the City State.
This campaign has been in development for over 3 years. I’m not sure how I would describe the overall campaign except to say that it is nodal. What I mean by that is what goes on above ground is spread over four locations: Clovers Point, The City State of the Invincible Overlord, and two other ‘local’ villages. The same applies to the underground part of the campaign. While you could describe it as a mega-dungeon, it is a nodal mega-dungeon. It is more linear than it is deep and the entrances are located within the different part of the above ground part of the campaign. Long corridors/tunnels/hallways connect the various segments of the mega-dungeon however each in itself is ‘free standing’ and not dependent on the other segments of the underground part of the campaign.
You won’t find a lot of Lawful Good player or non-player characters in the campaign. Players that start out as Lawful Good will normally find their philosophical alignment begins to move towards Lawful Evil, Neutral Good or even Chaotic Good very quickly. The story line behind the campaign doesn’t lend itself to Lawful characters.
The location on the WoHF maps is not based on anything other than it fit the images I had in my mind of the area around Clovers Point and the story line that I was interested in creating/developing. With minor exceptions, the background info provided in the Judges’ Guild products have been left intact. Anyone familiar with the Wilderlands of High Fantasy will have little trouble picking up wherever the party may be at the time that meet.
Many have asked me if this is a sandbox type campaign. The answer I give them is “in some ways, yes, and in some ways, no.” While the players have a lot of ability to mold the environment and the background of the campaign, there are many pieces that are ‘set in stone’.
I’d also like to thank all the great writers at Raging Swan Press for all the great material they have provided to help dress out my campaign.
If you would like to join my Campaign it is currently running over at Roll20. You can reach it by clicking here.
I am also using World Anvil to document my world for my Campaign. All information regarding not only The Wilderlands but also my campaign “Refugees from the City State” can be found on that site.
— The Storyteller