One of the first steps involved in creating your Fantasy World is developing a map for your world. Some would recommend a complete picture of the world in a ‘planet’ style presentation and others would say you only need to map out the relative area that your players will be campaigning/adventuring within.
For me, while I have always loved Judges Guild’s Wilderlands of High Fantasy as the base world for my campaign. I use a more hybrid form of the world for my campaign. Desiring a fairly large city to provide a form of economic support for the area of my campaign, I placed my campaign in a fairly undocumented area south/southwest of the City State of the Invincible Overlord. From there short of historical and cultural information that has already been published, I am now free to develop my campaign area as I see fit or as it fits my campaign.
The basic premise of my campaign is two-fold:
- The primary village/town in which the characters call home was subject to a village destroying event several years before the characters arrived on the scene.
- The characters themselves all hail from the City State but were forced to leave rather quickly due to a purge of the city that found them caught up in that purge for true or false circumstances. They now are ‘on the lamb’ in the village of Clovers Point, attempting to live rather mundane normal lives while at the same time filling the role of ‘mercenaries’ for the local church and village. The Mayor of Clovers Point while appointed by the City State is not a loyal appointee and although she is aware of the situation of the characters she chooses to ‘blackmail’ them to keep her silence and provide them protection.
So that has limited my mapping requirements to a very small portion of the world as well as give me creative license to create maps that support my overall campaign.
…TO BE CONTINUED…