STILL UNDER CONSTRUCTION
We will be using the Advanced Dungeons & Dragons 1st Edition rules for this game. Check the Game Bibliography thread for what books will be acceptable for character creation. NOTE: This is an OSR type of game. Character, maps, adventures, etc. will all be in the spirit of original role-playing games. If you are not able to participate within those guidelines then this is not the game for you.
For those of you who do not own the OSRIC v2 or Advanced Dungeons & Dragons 1st Edition rulebooks or otherwise have access to them, you can find a link to the official references under Recommended Links
Local Rules on Character Generation:
- Roll 4d6, re-rolling 1s and dropping the lowest. If you roll 2 1s in your initial roll you re-roll one of them and drop the other.
- You will be told how many experience points you will have to use in creating your character. NOTE: If you have 32000 experience points that can be spread across multiple classes but must equal 32000. See experience point table below for the amount of experience points required for each level. All classes use the same table.
- Use this table for starting money:
Starting gold for a character of any level, based on this table:
|Table: Character Wealth by Level|
Players must equip themselves accordingly using the above wealth. HINT: Do not chase after magic items until you have everything else.
We will be using the following alternate experience progression for this game:
The formula for determining XP is ([prior XP goal] + [2000 x the prior level number]). Thus, to go from 3rd level to 4th level, the new XP goal is 6000 (the prior goal for 3rd level) + 6000 (2000 x 3) = 12,000 XP for 4th level.
The following races will be allowed for characters: Human, Dwarf, Elf, Halfing, and Half-Elf.
The following classes are allowed: Fighter, Thief, Magic-User, Cleric and Race as a class. Multi-class characters are authorized IAW the rules.
Characters can be of the opposite gender of their player however a character must be played according to the character’s gender.
More on Character Progression
Another issue I would like to address is character level progression. While I realize the character creation rules indicate all characters start at X Experience Points, that was intended for players to see from the progression table that they had 12000 experience points that they can split between classes. You could be a 3/3 or at 2/2/2 just as long as they total up to 12000 experience points. So, if anyone wants to update their character they are welcome to do so, just do it before you all leave Clovers Crossing.
So, for clarification, oD&D did not publish prices for magic items. Therefore, GMs used one of two methods for magical items when it came to character creation. First was very simple, you couldn’t purchase magical items. That was the philosophy that the writers of oD&D took as far as magic items. You could find them, you could convince someone to craft one, but nobody sold magic items.
The second option was to use published experience point values and multiply that by a factor of 2-4. Again there were two thoughts on this. The first was 2x for common, 3x for not very common, and 4x for rare, as far as availability. The second was just a random roll of a 4-side die with a roll of 1 indicating the item was not available for purchase in the local area.
After the publication of 3ed. many GMs began to use the prices published in the DM Guide for 3ed. I thought those prices were rather high compared to 2ed rules. It always seemed like that as each edition was published, the wealth within worlds increased because of the changes in the rules. As a result, moving your world from one edition to another meant a bit of updating and re-thinking as far as the ‘treasure’ that was available.
So, to clarify, this is the method that I use for all of my games:
Find the item that you are interested in obtaining on this set of tables.
You will note there is a column for Experience Point Value and Gold Piece Value. Using the Experience Point Value column, find the magic item that you wish to obtain. Then make a 4-sided die roll and take the result times the Experience Point Value. That is your cost for the item. A 1 indicates the item is not available.
Each character will receive a random magic item at the beginning of the game based on the character’s class. The GM will make the rolls and let the player know what magic item the character will start with.
This item will be decided as soon as the player identifies the class of the character. Any additional magic items will need to be obtained based on the directions above.